![]() ![]() _CDT - colored detail texture (colored detail map), fading in mipmaps, average color should be 0.5 in all components._DT - detail texture (detail map), fading in mipmaps, average color should be 0.5._NON - normal map noise (with noise for vegetation polyplanes)._NOF - normal map faded (fade away into distance similarly as detail map)._NS - normal map specular (normal map with alpha channel). ![]() The R,G,B values for each pixel in the map correspond to the X,Y,Z angle of a surface normal at that pixel. It is used to enhance the appearance of low polygon models. Normal mapping is a technique used to fake the lighting of surface bumps and dents. _LCO - texture to be used in maps for mask and distant satellite texture (layer color)._CA - color alpha (diffuse color with alpha channel). ![]()
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